Pixel 3 shadow of the tomb raider images1/10/2024 ![]() Were there alternative designs for some other characters like Natla or Larson? That was before we had texture mapping on characters so she looked a bit like a Virtua Fighter character - all blocky flat colours. There was a model very early on with long trousers similar to the early concept art. One of the levels was going to be Cambodia - Angkor Wat but was swapped out for Greece.Īside from the model shown in the Alpha video (with the ponytail and glasses) did Lara have any other model designs, before settling with the one with have now? Graves ever in the game? Were the levels going to be different? Where is Lara going on that ship?Īrthur Graves is a relic from 2nd draft of the story. Regarding the unused TR1 cutscene: Was Col. That Dino was meant to feature in Atlantis levels We ran out of time to implement it and also its animation & appearance didnt fit stylistically with the rest of the game - it was done by one the the artists who helped out the team right near the end of development. The dialogue & storyboards for the cutscenes will have been finalised quite late - Early 1996.Ĭould you tell us anything more about this thing (unused Atlantean Dino enemy)? Was it ever implemented? But I guess most of all, are you able to show (or tell us about) any unseen beta content from TR1? That went through a major rewrite in 1995 when Vicky joined Core. There was an initial draft plotline in late 1994. How soon into development was the entire plot of the original Tomb Raider decided on? Like was it known from the start, or was it something that kind of just happened later on?Ī lot changed throughout development. Pacing the encounters in that manner suits the simple combat mechanic. Its a deliberate pivot from straight up action adventure to a more unsettling horror flavoured conclusion. Was the game always talked about as action/adventure, or did the dev team meant to explore horror thematics as well? The original Tomb Raider has quite the emphasis on enemy encounters being a surprise, with tension all around. We essentially used raycasts to interrogate the environment and simple bounding boxes & spheres for characters. There was lots of conditional logic depending on what move state Lara was in. How does Lara climb on walls and grab corners? What kind of collision detection you guys used? Problem was it would often fall through her neck to the front we just ran out of time needed to tweak & tune it so it collided correctly against her neck & backpack. Modelled as a few physics particles and constraints. We just didnt have the time to fix it as there was so much else to do.ĭid you guys used the verlet algorithm for the braid ? Or something else ? Oh, and Lara's braid was removed as its movement and collision with Lara herself never worked as well as we liked. Info regarding the removed braid in-game: ![]() I had a provisional fix for it but removed it as we didnt have time to test it. So it wasn't rated as a critical bug just an advisory. Sony Europe found the corner bug but couldnt reproduce it. The player doesn't anticipate seeing Roman or Norse themes in a Greek level, so hopefully their curiosity is piqued and they push on to explore & discover why things are not quite what they seem. Just subverting the player's expectations. Do you remember anything about the inclusion of this Nordic god in the middle of a Greek themed place? I've always wondered why there was a room dedicated to Thor on the level of St. I have very little recollection of the fish! I think we must have cut them soon in the levels build-out phase - theres only a few underwater bits in Mines/Atlantis/Pyramid and putting vicious creatures u/w is too unfair if can't fight back. (Refering to the unused fish enemy) - What's the story behind them and why were they deleted? That was about the time Vicky joined and she really helped to tighten everything story & character wise. "Chaos Raiders" was briefly a collective term for Lara's rivals. Is it true that in the beginning the game was called The Chaos Raiders?
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